tag:blogger.com,1999:blog-5462978744516866472.post6935504753182761447..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: My time is most valuable at certain timesKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5462978744516866472.post-22675834236109058022011-04-28T21:36:07.998-05:002011-04-28T21:36:07.998-05:00"Don't allow me to optimize the fun out o..."Don't allow me to optimize the fun out of it!"<br /><br />From a purely gameplay perspective, this sums up exactly how I feel about single player [or group PvE] games. We are supposed to play against the game. If it's up to us to bring our own challenge, it's only because the game has failed to challenge us on its own.Coreushttps://www.blogger.com/profile/10258450322199352185noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-18580476440594321432011-04-21T13:48:29.288-05:002011-04-21T13:48:29.288-05:00Aye, that's probably a good way to think of it...Aye, that's probably a good way to think of it. It's a peculiar problem for "live" games that are expected to mutate over time... and player expectation is that it will mutate to their taste.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-9828471711162608992011-04-21T12:58:30.771-05:002011-04-21T12:58:30.771-05:00@Nils: Are you suggesting that a world should have...@Nils: Are you suggesting that a world should have significant areas of boredom?<br /><br />@Gilded: I suppose not. But what would make foot travel fun?<br /><br />@Tesh: Perhaps the problem is not the players optimizing, but the devs optimizing right along with them.<br /><br />@Jonathan: The formula itself holds. But as you point out, the meaning of the results will vary with the situation. If time is enjoyable, then a lot of it is a positive. But when time isn't something we're enjoying, then a lot of it is a problem.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-27529172584721185202011-04-21T11:47:26.966-05:002011-04-21T11:47:26.966-05:00Your equations only work if you go with the assump...Your equations only work if you go with the assumption that the travel time is entirely negative. Walking from Stormwind to Ironforge is a negative experience only if the only thing you want to do is "be in Ironforge."<br /><br />Tentative proposition: travel time adds something to our gaming night beyond simply changing our location.Jonathannoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-71296490769581944332011-04-21T11:39:29.922-05:002011-04-21T11:39:29.922-05:00"Don't allow me to optimize the fun out o..."Don't allow me to optimize the fun out of it!"<br /><br />One, that's a playstyle issue (and maybe a self control issue), not a game design issue. The brilliant part of gaming as an entertainment medium is that it requires the player to take control, even if it's only of themselves. If you want a controlled experience, watch movies.<br /><br />Two, players will *always* optimize their gaming. Devs will never be able to stay ahead of that. Quite frankly, it's best if they don't even try to enforce dictatorial control. Players need the potential to optimize their play or else it's just a passive experience. Games need rulesets, but they need to let the players play, too.<br /><br />Three, "fun" is subjective.<br /><br />The best you can do as a dev is design the game you want to and tell players who play it wrong to suck it up and deal with it. That's pretty impolitic, but that's what it boils down to, whether it's implicit or explicit. Trying to cater to flaky players or those who want you to bend to their will never winds up well.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-33707471642244582532011-04-21T09:23:32.489-05:002011-04-21T09:23:32.489-05:00No reason why traveling on foot can't be fun :...No reason why traveling on foot can't be fun :DGildedhttps://www.blogger.com/profile/10405106959355145426noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-90510138798152880042011-04-21T08:18:15.650-05:002011-04-21T08:18:15.650-05:00A world with something exciting every few steps is...A world with something exciting every few steps is absurd. A world without something exciting every few steps is a waste if you bridge it by teleports.<br /><br />Maybe some players can control their fun in a way that they explore when they want to explore and grind when they want to grind etc...<br /><br />I cannot.<br />I want to use all tools I can think of - within the rules of the game - to overcome my challenges. And if this leads to something non-fun I blame the designer.<br /><br />Don't allow me to optimize the fun out of it!Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.com