tag:blogger.com,1999:blog-5462978744516866472.post6473209477872713103..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: This is not the quest that turns the tide of the war; it never isKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5462978744516866472.post-46348178266382070962013-09-16T14:07:14.255-05:002013-09-16T14:07:14.255-05:00@Azuriel: Between gathering and events, there are ...@Azuriel: Between gathering and events, there are reasons that players may return. Though if we're going that route, then it's even worse with WoW, where things like pet battles and transportation in general had me constantly returning to places that I'd supposedly changed.<br /><br />The "problem" seems to occur very often, at least in my experience. If anything GW2 seems to have excessively high respawn rates, but those are hard to tune, since even if I should be able to fight into a cave and walk out, there is someone else trying to do the same not long after me.<br /><br />@Yamael: I know what you mean, at least for some areas. Queensdale didn't catch my interest. It works better in the areas with a larger overall conflict to tie into, such as fighting the centaur in several zones, particularly since the hearts often overlap with dynamic events.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-77416376136789634152013-09-16T12:46:37.111-05:002013-09-16T12:46:37.111-05:00GW2 hearts fail completely to engage me. They feel...GW2 hearts fail completely to engage me. They feel like I reach somewhere and there are these big wooden signs everywhere:<br /><br />HELP NEEDED:<br />- Feeding the cows<br />- Watering the plants<br />- Killing worms<br />Will pay with good Karma<br /><br />There's no personality, no real meaning behind any of this. It's like you helped a bit to earn bread and a bed then moved on leaving things as they were. The journey can be fun but there is no destination.<br /><br />In a game like WoW, if you can suspend your disbelief a bit, you will feel like you are part of a story, and that your actions will have consequences in the short and long term. There is a journey and there is a destination.Yamaelhttps://www.blogger.com/profile/02919459242727138405noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-72662054961060067642013-09-16T12:40:14.931-05:002013-09-16T12:40:14.931-05:00This comment has been removed by the author.Yamaelhttps://www.blogger.com/profile/02919459242727138405noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-58094601285043950982013-09-16T11:43:36.543-05:002013-09-16T11:43:36.543-05:00I'm not sure that the GW2 method is as good as...I'm not sure that the GW2 method is as good as you're making it out to be. In both cases, the player finishes the quests and moves on - usually never to return. Thus, the "problem" only ever occurs if mobs respawn in the window between quest completion and exiting the area. <br /><br />The result is what you describe: I feel like something was accomplished vs I just did some chores. Did I really accomplish anything? Nope. But since I'm not coming back again anyway, the fiction is easy to maintain. Azurielhttps://www.blogger.com/profile/16581263347888757710noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-45234115349776574432013-09-16T11:12:04.600-05:002013-09-16T11:12:04.600-05:00This comment has been removed by a blog administrator.VinciblePersonhttps://www.blogger.com/profile/13884720069266828343noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-9194658178778703932013-09-16T10:20:58.032-05:002013-09-16T10:20:58.032-05:00Good stuff. I always liked doing the heart quests,...Good stuff. I always liked doing the heart quests, until Anet gamified it all with the daily acheesments.rowanblazehttps://www.blogger.com/profile/06820814610269599162noreply@blogger.com