tag:blogger.com,1999:blog-5462978744516866472.post6309503920792134270..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Resistance Gear as an Alternative to BadgesKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5462978744516866472.post-8403944074641086792011-05-17T11:30:00.889-05:002011-05-17T11:30:00.889-05:00I'd love to see statistics on how often people...I'd love to see statistics on how often people use bots vs. players. Not that I'm arguing about it, just curious.<br /><br />But I don't know if this would work in WoW. We've been trained differently. Then there is the problem of training (different training): if we solo level and solo gear, are we all going to be used to soloing and bots until we hit raids and suddenly we're not used to it? There's already a bad enough shift from leveling to heroics to raiding, but this could make that even worse.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-75795180890351148152011-05-17T10:43:08.409-05:002011-05-17T10:43:08.409-05:00In GW, at least, players aren't irrelevant. T...In GW, at least, players aren't irrelevant. They are almost always better than 'bots, and usually a lot more fun. See, that's the point; you'd play with people because you want to, not because you have to. in my experience, that makes for *better* socializing simply because of the motivation.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-20797811047130508222011-05-16T14:01:37.046-05:002011-05-16T14:01:37.046-05:00@Kring: I'd not even considered the gear infla...@Kring: I'd not even considered the gear inflation aspect. I wonder if that could be done in such a way that expansions barely even need a gear reset. Raid 1 is FR and gives FR/SR gear, Raid 2 is SR and gives SR/NR, and so on. This would allow for five tiers with essentially zero gear inflation while still requiring raid->raid progression. Unfortunately that goes back to my earlier post about the problems of linear progression.<br /><br />@Tesh: When it is charged/given in one month blocks, the "charge for time" part seems harder to do. Certainly we'd see the incentive for excessive grinds in an hourly system, but I feel like with a month at a time, there might not be enough content to prove a "grinds to keep people playing" charge. Maybe I just contradicted myself.<br /><br />My worry with any bot/henchmen system is that it makes other players meaningless. If we're not socializing (thanks to lfd) and we're not even playing together (thanks to bots), what's left except gear-based flame wars?Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-65073933534160594812011-05-16T12:18:24.182-05:002011-05-16T12:18:24.182-05:00Maybe "that's the way the developers are ...Maybe "that's the way the developers are getting paid" in a subscription model where time=money, but if we can get past charging for time and charge for content, it changes a lot of the underlying design assumptions. The same applies to resistance gear; it's not just a time sink, it's a money pit.<br /><br />As for not having enough players in dungeons, I still say that GW henchmen are the best solution. Make the DF preferentially select players, but you can make the queue times go away or set them arbitrarily at, say, 3 minutes, by just plopping henchmen into the system.<br /><br />I'm not convinced that bribing elitist endgame players interested in speed runs only for the loot is a better solution.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-52011368320320532602011-05-16T11:35:51.147-05:002011-05-16T11:35:51.147-05:00There is another huge advantage of resistance sets...There is another huge advantage of resistance sets. They burn item value on a defensive stat which would flattens the insane power gain every tier has. And because it's a very specific defensive stat it wouldn't add any additional protection against world or 5 man dungeon mobs.<br /><br />They did that with PvP gear. They've added resilience which is important in PvP but useless in PvE and can only be obtained in PvP.<br /><br />I think adding something like resistance (aka raid-resilience) to raiding gear and make it only useful in raids but not in PvP or 5 man or world content would solve a lot of problems.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.com