tag:blogger.com,1999:blog-5462978744516866472.post5334373281193710920..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Sandboxes need to be unrealisticKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5462978744516866472.post-89070765643278425642011-01-10T05:59:55.712-06:002011-01-10T05:59:55.712-06:00I agree with that Mr We Fly Spitfires ;)
The idea ...I agree with that Mr We Fly Spitfires ;)<br />The idea that WoW were a sandbox game if there were no guided questing or, more abstract that games become 'sandboxy', by removing something is absurd.<br /><br />The point is that while themepark and sandbox games are usually different, they are not perfect opposites fo each other.<br /><br />A game can offer both functionalities. For example you can rather easily transform WoW into a sandbox by<br /><br />- removing all teleports and the faction-wide auction house<br />- introducing transport of goods) and an auction house in each city<br />- allowing players to build houses in certain regions (not every player, there's not enough space)<br />- (Re)introducing open world PvP (together with several modifications to make it fun).Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-53032559354927032202011-01-09T06:08:40.225-06:002011-01-09T06:08:40.225-06:00For me, the idea of a sanbox game is one that allo...For me, the idea of a sanbox game is one that allows players to affect their surroundings and interact with each other rather than NPCs. I don't think that actually has to mean all sandbox games need to be like EVE and I reckon there is definitely room for them to incorporate elements of things that make WoW successful. The problem is that it's going to take someone with vision to attempt it!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-44531461507989859652011-01-08T08:57:45.752-06:002011-01-08T08:57:45.752-06:00@Stabs: Are you suggesting that construction worke...@Stabs: Are you suggesting that construction workers are NPCs? More seriously, I can't seem to get my head around the idea of a world that we only destroy. Are we clearing out the bad guys to give room for the good guys to build? Or substitute enemies/allies.<br /><br />@Nils: I'd not mind teleports if they were player-made and had some restrictions on them, such that we have to actually go somewhere before we can magically teleport there.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-68008456503875439322011-01-08T04:52:11.067-06:002011-01-08T04:52:11.067-06:00Whatever people mean when they say 'sandbox...Whatever people mean when they say 'sandbox'.<br />I agree that Creation and Destruction must be balanced and there must be sandbox elements for solo players.<br /><br />There must be a feeling of fairness. Maybe fairness in a harsh environment.<br /><br />Would I miss most in current MMOs, however, is the feeling of travel/distance/trade. It has been destroyed by teleports.Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-51249831764607272622011-01-07T16:04:33.454-06:002011-01-07T16:04:33.454-06:00I think "sandbox" covers a really wide r...I think "sandbox" covers a really wide range of gaming elements. You have no need to have building at all, you could just let the environment build things while people destroy (kinda like reality - oh ho, political insight!)<br /><br />Sandbox, as used in MMOland, simply means the absence of certain "ride" type features, notably raids and dungeons.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.com