tag:blogger.com,1999:blog-5462978744516866472.post5087223761908533600..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: MuseumsKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5462978744516866472.post-78724584596776984282011-02-10T12:13:17.173-06:002011-02-10T12:13:17.173-06:00For what it's worth, I love sandbox games, but...For what it's worth, I love sandbox games, but I also do a lot of creative things out here in the real world. I like games because they have a different sort of sand, like Minecraft's weird water physics and terraforming. I play games to do things I can't do in real life, and if all a game has to offer is a simulation of real life, I usually tire of it quickly. (I still can't stand the Sims.)<br /><br />...but there's plenty of sand out here, too. It's just different.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-78719244436925715402011-02-10T09:38:22.510-06:002011-02-10T09:38:22.510-06:00"Maybe people want sandbox worlds because the..."Maybe people want sandbox worlds because they don't feel like the real world has much sand."<br /><br />I think that's a rather poignant statement. Even recent games like Minecraft, Spore, or LittleBigPlanet show that there are people craving an outlet for their creativity. Did they have one before? Does the guy who makes amazing things in Minecraft make amazing things anywhere else? Virtually or physically? <br /><br />It kind of makes you take a step back. Given that games that let players be creative are successful and produce wonderfully creative things, does that mean we should make more robust virtual sandboxes or do we need to put more "real" sand in the "real" world? Or both? (If there's any difference at all)Fidjitnoreply@blogger.com