tag:blogger.com,1999:blog-5462978744516866472.post3892724506749387924..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: I danced in the morning, when the world was begunKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-5462978744516866472.post-18154795263942260502012-01-31T04:35:31.820-06:002012-01-31T04:35:31.820-06:00"Normal mode was also not a real challenge, a..."Normal mode was also not a real challenge, as the dps and healing check is low enough that two or five deaths during an encounter make little or no difference to actually clearing the raid" <br /><br />pray tell us on which normal fights five deaths do not cause a wipe.<br />(unless these 5 deaths happen on the last 15%-10% of the fight...)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-86080372965892079692012-01-30T15:20:23.395-06:002012-01-30T15:20:23.395-06:00That's counter-productive, teaching people tha...That's counter-productive, teaching people that the mechanics mean nothing. Instead they should have full penalties but lower difficulty, so they learn that the mechanic is important, even if it isn't very difficult.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-25896441021926234442012-01-30T14:14:08.855-06:002012-01-30T14:14:08.855-06:00Probably the worst thing about LFR Ultraxion is th...Probably the worst thing about LFR Ultraxion is that there are players who know they have to click the button, but choose not to so they can DPS for an additional two seconds.<br /><br />Then before long you have ten guys getting blasted on every HoT phase and each thinking they're super clever, the damage ramps up at the end, one of them is killed, and they start cussing out the Fail Healers.<br /><br />Which is not to say that Fail Healers don't exist, but that's a story for another day.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-65295373196147686612012-01-30T14:10:40.843-06:002012-01-30T14:10:40.843-06:00looks like I can't edit the post, but yeah, th...looks like I can't edit the post, but yeah, this was @Injera.croananoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-78207118806038499522012-01-30T14:05:55.023-06:002012-01-30T14:05:55.023-06:00I'm not sure I agree with that analysis of Dra...I'm not sure I agree with that analysis of Dragon Soul, at least not as far as heroic modes are concerned. Sure, LFR and normal mode are at such a nerfed level at the moment that it's pretty easy to plow through those instances. LFR is, of course, the extreme, where it isn't uncommon to see half the raid in pvp gear or heirlooms. Normal mode was also not a real challenge, as the dps and healing check is low enough that two or five deaths during an encounter make little or no difference to actually clearing the raid.<br /><br />Heroic modes are a completely other story. The dps check is often so high that even one death could mean that our group won't be able to beat the enrage timer. And those deaths come easily and often. Morchock, the easiest of the bosses, is very easy to wipe on if people don't move to the crystals exactly at the correct time. Every time. Hagara, the second easiest, requires an exact "seating order" for the lightning phase. One person out of place and the raid wipes. Let alone the confusing kill and grouping order for the oozes and abilities on Yorsahj, the timing of the roll on Spine, the usage of defensive cooldowns by dps classes Ultraxion, or the cone ability from Blackhorn. It has never been so easy to wipe a raid on so many fights in one raid instance, quite honestly.<br /><br />The biggest problem is that normal and LFR do very little to prepare players for the dance required in heroic mode, so many guilds on my (small) server have been stalling entirely after the initial gearup phase.croananoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-28800787325843788682012-01-30T13:31:43.861-06:002012-01-30T13:31:43.861-06:00By moving to the third category everyone in the ra...By moving to the third category everyone in the raid is accountable for the raids success and the weakest link can mean a wipe.<br /><br />However, blizzard wants content to be accessible so they've made the "test" for those players to be extremely easy. The bar is so low you can trip over it in LFR. If the weakest link can wipe the raid then we better make sure that we don't do anything with mechanics that even the weakest can't get over.<br /><br />Hence encounters like Ultraxion that require everyone to push a button when something happens - and yet whether you push it or not has no affect on raid success in LFR because they tuned the damage down to nothing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-21922277373953897392012-01-25T07:50:06.038-06:002012-01-25T07:50:06.038-06:00That's very good to hear. Maybe the devs will...That's very good to hear. Maybe the devs will move back toward the older models in some sustained way. Now if I could convince them on a few other major design methods...Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-57668352798759139092012-01-24T13:23:51.176-06:002012-01-24T13:23:51.176-06:00Interestingly, they have reversed this quite a bit...Interestingly, they have reversed this quite a bit with Dragon Soul. There's still some individual effort (e.g., using your cooldown on Ultraxion or Madness, protecting the ship on Warmaster) and raid-wide dancing (Warmaster, ball guy, Spine, etc) but there's basically nothing where if you don't react within 1.5-3 seconds you can individually wipe the raid (or even die), which is a huge departure from T11 and T12. Likewise, dps/healing checks are much more evident, especially in the second half of the raid. That might change in later heroic modes, but for the fights I've seen (all of normal and 2/8 heroic) it's been the case... and it's much appreciated. :)Injeranoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-9482590268890384842012-01-24T09:15:01.297-06:002012-01-24T09:15:01.297-06:00As Syl alluded to, the focus wasn't so much on...As Syl alluded to, the focus wasn't so much on the worst players as the entire raid, to say that everyone must meet X standard. It may have also been part of the endless search for more fight mechanics to keep raiding from getting too repetitive. I think it was inevitable that they would at least try out some "everyone moves with this pattern" mechanics. Maybe they didn't need to stick with them or have such harsh penalties to the entire raid.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-87024169918716607572012-01-24T07:49:53.323-06:002012-01-24T07:49:53.323-06:00Maybe that wasn't so much the intention, as tr...Maybe that wasn't so much the intention, as trying to equalize the share of responsibility after vanilla (for which really must be said that balance between tanks/healers vs. DPS was mostly off). it was probably meant well but overdone to the extreme. <br /><br />similar to the phrase and idea behind "fairness is to treat everybody exactly the same" - no, it ain't. not in a real world social context, nor a virtual one. individual conditions & abilities must be considered, leeways must exist, the big picture evaluated. why? for one thing for the sake of the individual - but also: if not, the result is in fact detrimental to everybody. WoW is quite a remarkable example.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-73186970416554641182012-01-24T07:15:42.260-06:002012-01-24T07:15:42.260-06:00What an interesting analysis and I'm sure it&#...What an interesting analysis and I'm sure it's right.<br /><br />Why do you think they decided to shift the focus on the performance of the worst players?Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-81107341903302849972012-01-24T06:46:59.795-06:002012-01-24T06:46:59.795-06:00You speak the truth. and I guess to summarize we c...You speak the truth. and I guess to summarize we could say too that from the 'good players' perspective, the major frustration about today's raid design is the increased helplessness in making the difference and help out. I'd go out on a limb here and say the majority of good players WOULD happily carry / make up for the bad ones and want all their mates to be able to stay in the same guild. but encounter design really makes it impossible and forces many guilds into acting more l33t/selective than they truly wanna be.<br /><br />which is exactly what we said already in early TBC, when raid size decreased: now we cannot bring the clowns anymore, the good peeps that maybe didn't always bring the A-game. and that is a shame from a social standpoint, creates lots of bad blood in raids and sucks for recruitment.<br /><br />if you really want to roll with unforgiving encounter design to such individual level, you better make sure the selective mechanisms of ever reaching that part of the game are active very EARLY into the game. ofc WoW's the opposite there and that's the big contradiction.Sylhttps://www.blogger.com/profile/04473554645340972749noreply@blogger.com