tag:blogger.com,1999:blog-5462978744516866472.post3001171650517780517..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Ability Dance vs. Movement DanceKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5462978744516866472.post-29184347325619537832011-12-08T17:32:19.062-06:002011-12-08T17:32:19.062-06:00(All in my own, very humble opinion, of course)
T...(All in my own, very humble opinion, of course)<br /><br />The problem isn't with encounter design insomuch as it is with player knowledge about the encounter before he even enters the instance.<br /><br />Encoutner designers need to put challenge into the fight. What makes something challenging in an RPG encounter? Whether you get hurt. Death is just the result of getting hurt to a certain magnitude. So essentially, they have to put things in that have the possiblility of killing you. (Either in 1 big hit, or a bunch of small mistakes adding up).<br /><br />Blizzard knows that you will be aware of the boss abilities beforehand. All they can do to make it challenging it to add randomness to it. Where will the fire be? Who will get the debuff? Etc. <br /><br />Having things <i>too</i> random can be bad. Continually wiping because Joe the Warlock isn't quick enough with his Shadow Shield ability doesn't feel good. Wiping because "everyone" didn't move out of the fire quick enough feels more "fair" to players. "We" didn't do good enough.<br /><br />If they were simplified to a give enough grace period so that Joe could most certainly react to the ability, it would just be coded into Deadly Boss Mods, to put big flashing text on the screen that says, "Joe use Shadow Shield now!!" Is Joe reacting to the boss, or to DBM?<br /><br />One of the only addons Blizzard ever acknowledged in actively killing was that one boss mod that drew red and green spots on the ground to tell you where were good and bad places to stand. Why? It took the only remaining variable out of boss encounters. <br /><br />Again, the problem isn't with dev's (in)abilities to come up with intersting mechanics, the problem is the players try everything in their power to learn how to circumvent them before they even enter the instance. The only thing that can't be prepared ahead of time is where you will need to move.Andenthalhttps://www.blogger.com/profile/10655049258083461977noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-27120958200760697392011-12-07T17:47:02.682-06:002011-12-07T17:47:02.682-06:00What you're looking for is http://us.battle.ne...What you're looking for is http://us.battle.net/wow/en/zone/dragon-soul/ultraxion<br /><br />Only 1 out of 8 new bosses though. Baradin Hold doesn't count.Anonymousnoreply@blogger.com