tag:blogger.com,1999:blog-5462978744516866472.post299337373037859483..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Gold for Quests: The Beginning of the EndKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-5462978744516866472.post-89739904195740111702012-07-14T06:02:41.381-05:002012-07-14T06:02:41.381-05:00@ Maddy You are a strange person indeed, but more ...@ Maddy You are a strange person indeed, but more power to you if that's how you wanna experience the world. <br /><br />Me on the other hand....enjoy my bounty hunter like status and expect to have gold in my hands when I hand over that A hole centaurs head who like many an immortal NPC keeps coming back to life each day at 0200. No qualms on my end, I do so love gold in my pockets.Hyperiannoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-2680883857330079612012-07-12T10:03:26.057-05:002012-07-12T10:03:26.057-05:00@Kring: Enchanting and tailoring are unusual in th...@Kring: Enchanting and tailoring are unusual in that for both of them the 'gathering' is based on looting rather than the outdoor farming that other gathering is. I suppose tailoring could be changed to use 'untailoring' as the main cloth source.<br /><br />@Maddy: Do you think you'd do dailies if there was very little gold attached and no reputation? Could you not find a similar activity through farming or mass murder?Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-68003123164064599222012-07-12T09:03:32.745-05:002012-07-12T09:03:32.745-05:00There is also people that does dailies not necessa...There is also people that does dailies not necessarily because of the gold, but because they like them, like me. :)<br /><br />Am I crazy? Maybe; but the fact remains that having some some questing to do every day makes me feel as my character is doing something useful for the world she lives in. Yes, like working in RL. What? There people that actually likes working in RL. ;pMaddyhttps://www.blogger.com/profile/17674200903738283129noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-17766806458140869382012-07-12T08:14:48.681-05:002012-07-12T08:14:48.681-05:00Actually, enchanting already has it's gatherin...Actually, enchanting already has it's gathering profession. It's called disenchanting. That's already powerful enough.<br /><br />And for tailoring it would make more sense to no longer drop cloth but you would disassemble clothing. I can kill this Defias and luckily he had a piece of linen in his bag but I cannot undress him and recycle his cloth? Even though I'm a master tailor? (WotLK even had a quest where you had to undress killed Orcs to collect their cloth...)Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-55593277080600319312012-07-12T08:07:19.366-05:002012-07-12T08:07:19.366-05:00@Kring: I might go in the opposite direction: redu...@Kring: I might go in the opposite direction: reduce it to one profession and have the gathering perk automatically go with it. Enchanting would be the secondary for tailoring, since those two don't have any other logical pairings. Along with that I'd remove any generic combat benefits such as special gems or armor kits, though they could still make gear.<br /><br />@Azuriel: From what I've seen, the effect can be the opposite. You get people logged in, but they're logged in to do dailies and are reluctant to run an instance with guildies. That results in people logged in, but actively refusing to play with others, not good for social cohesion. In contrast, thanks to teleporting dungeons, players can go out and farm and still be accessible to group activities. That herb isn't going to vanish if you don't pick it today.<br /><br />Trying to get people to spend more, without assuming that they're going to earn more to do it, is hopeless. Adding gold sinks only increases the gold farming obsession. Though you do have a point with the barons, that they are essentially gold sinks, I suspect they only became possible due to dailies and certain professions, specifically jewelcrafting which created a perpetual transfer of gold and for a while, inscription.<br /><br />@Hyperian: Thanks for shattering the illusion of the meritocracy. :)Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-55014105705773864892012-07-12T07:01:58.747-05:002012-07-12T07:01:58.747-05:00My brother is an AH Baron... its nice to have fami...My brother is an AH Baron... its nice to have family to mooch off of.Hyperiannoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-32506152937577609592012-07-12T01:03:15.364-05:002012-07-12T01:03:15.364-05:00I dunno. I would assume dailies were born out of a...I dunno. I would assume dailies were born out of a desire to have predictable, useful, repeatable content at the endgame. Without dailies, there would be little incentive to log in every day, which encourages sociability (can't be social when the 25 people in your guild only log in sporadically), and ostensively gets people out in the world. Herbing also gets people out in the world, but only in competition with each other; nobody groups to herb together, and that is one thing from GW2 (individual nodes) that needs to be replicated to all MMOs posthaste.<br /><br />Personally, I don't feel inflation is all that big a deal. Ultimately, most gold flows into the hands of AH Barons who get obscenely rich but otherwise don't purchase anything, which effectively removes it from the economy anyway. Or they quit, with the same result. In any case, the Black Market AH will fix it (TM).Azurielhttp://inanage.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-46109808849126219802012-07-11T15:33:59.092-05:002012-07-11T15:33:59.092-05:00Dailies were introduce with TBC but they weren'...Dailies were introduce with TBC but they weren't a viably source of money until they opened the gold island. Up until then, there weren't enough dailies to really farm money when you needed it.<br /><br />There were some profession perks in TBC but they were extremely unbalanced. (read: every raider and his mother had leatherworking, regardless of role or spec.)<br /><br />The balanced profession perks were introduced with WotLK (read: every raider and his mother was forced to drop leatherworking for jewelcrafting.)<br /><br />I don't see a connection between those two events. But I think all gathering professions should be secondary professions because gathering and crafting is a different kind of fun and I don't see a point in locking a characer out of one of those.Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-64567191814946814972012-07-11T13:31:19.407-05:002012-07-11T13:31:19.407-05:00@Rohan: For the sake of clear terminology, can we ...@Rohan: For the sake of clear terminology, can we agree to use "make gold" for when gold is generated (dailies, vendoring, coin drops) and "get gold" for when gold is exchanged between players?<br /><br />Without dailies, gold is made at a slower pace. Gathering professions move around pre-existing gold, but do not create any. In the absence of combat bonuses, people would chosoe professions based on some mix of profitability and personal taste, so that we could expect that crafting and gathering will be in some sort of equilibrium, with high material prices and low crafting profit driving players toward gathering and the inverse, so that things will be roughly balanced, though not perfectly.<br /><br />It seems to be that the causality may be going the other way: in an effort to balance out the PvP dominance of engineering, other crafting professions gained combat bonuses, which then caused the bias toward crafting. That meant that players needed some income in order to buy the materials that they use but cannot gather. Dailies, printing gold, was Blizzard's solution, which only further enables the problem without fixing it. I'd have rather seen more killing-based farming opportunities.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-50680864794985193232012-07-11T12:23:16.528-05:002012-07-11T12:23:16.528-05:00Without dailies, a player needs some way to make g...Without dailies, a player needs some way to make gold. A gathering profession is much more useful, and may even be necessary.<br /><br />So when Blizz was debating adding profession bonuses, having players drop their gathering profession for another crafting one becomes a bigger downside to the scheme.<br /><br />Right now, it's not an issue if players have to have 2 crafting professions for raiding, because they can get gold from dailies. But if they can't get gold from dailies, then pushing them towards 2 crafting professions becomes an issue.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-83384672817343182322012-07-11T11:33:45.103-05:002012-07-11T11:33:45.103-05:00@Rohan: I don't understand the chain of causal...@Rohan: I don't understand the chain of causality there, how dailies led to crafting combat perks. I thought that stuff came from them trying to balance engineering, with engineering getting weaker and the other professions getting stronger.<br /><br />@NetherLands: I think repair costs work well, since they hit everyone in small amounts and only dedicated raiders in large amounts. This means that the average player has little incentive to farm a lot of gold. Compare that with the big ticket gold sinks. Those create an incentive for everyone to farm large amounts of gold and even worse, turn it into a habit. That's where the inflation spiral can really get going, because prices go up, so we farm more gold, driving prices higher, and so on.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-5417533169438374652012-07-11T10:45:34.287-05:002012-07-11T10:45:34.287-05:00I agree completely that the ''convert XP t...I agree completely that the ''convert XP to gold'' system is one of the main root causes of the money spiral. Combined with things like Dailies and Random Dungeon Bonus, it leads to creating vast amounts of gold out of nothing.<br /><br />One of the reasons people 'need' gold are Repair costs/'wipe tax'. Besides likely having an impact on the often sour mood after a wipe in LF, the fact of the matter is that you don't need to run content that leads to wipes - yet you still get Gold amounts tuned to you wiping. <br /><br />If they'd remove the 'xp to gold' system and at the same time Repair costs (death penalties work in niche games, not mass market ones), they'd might pull it off and thereby reduce the amount of gold pumped into the system.<br /><br />Instead of optional goldsinks like BMAH (btw: what happens if you get outbid? right, that 20k flows back in your pocket with nothing to buy), they need goldshrinks instead.NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-80794756185391279432012-07-11T10:17:57.154-05:002012-07-11T10:17:57.154-05:00Heh, maybe if we didn't have dailies, Blizz wo...Heh, maybe if we didn't have dailies, Blizz wouldn't have given the crafting professions combat perks, and a regular raider could take a gathering profession. (I'm still unhappy I had to give up mining.)<br /><br />I'm not sure I agree with your thesis entirely, but it's an interesting argument.Rohanhttps://www.blogger.com/profile/09090769681887119989noreply@blogger.com