tag:blogger.com,1999:blog-5462978744516866472.post263752569710196817..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: How to save the Story: Kill ten thousand foozlesKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5462978744516866472.post-82138159948526079532011-05-18T13:09:47.769-05:002011-05-18T13:09:47.769-05:00I like the idea behind the new story quests but I ...I like the idea behind the new story quests but I agree they go green far too quickly.bjrhttps://www.blogger.com/profile/13793959304953848805noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-83989377277942903632011-05-18T09:47:28.088-05:002011-05-18T09:47:28.088-05:00@Michael: I think what's at play is that we...@Michael: I think what's at play is that we've gotten used to optimization, speeding up, efficiency of leveling, and for that, quests don't work very well. There's a lot of back and forth travel, talking to NPCs, sometimes objectives aren't very clear. It's grinding without being mindless.<br /><br />I should have mentioned that I still like questing. Usually. But the widespread use of quest addons that help us to ignore the quest indicates that people in general are not so enthralled.<br /><br />@Caramael: I just started playing Diablo 2, so I can't make much comparison yet. But it sounds like it has potential.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-45450580611635540142011-05-18T09:45:49.841-05:002011-05-18T09:45:49.841-05:00Is the purpose of questing to advance a story? Or...Is the purpose of questing to advance a story? Or is it simply a mechanism to move from level to level? The fact is that a significant portion of people who play MMO's are only concerned with gaining levels, gaining gear, and increasing the power of their characters. To this end, killing ten thousand foozles would accomplish that goal. No need for storytelling at all. In fact I would go so far as to say the storytelling annoys people like this, as Klep implied. They will download a mod to further simplify the process just to get it over with.<br /><br />From what I am hearing, SW:TOR may significantly challenge this paradigm by making the storyline key to character progression. We'll see if the players agree that it is worth the effort.Aracoshttps://www.blogger.com/profile/12019343913755354472noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-46139698412197618842011-05-18T09:19:45.065-05:002011-05-18T09:19:45.065-05:00Leveling has definatly sped up, due mainly to heir...Leveling has definatly sped up, due mainly to heirlooms and guild perks but as far as story goes im liking it much more than pre cata. Zones are tied together lore wise which i like, and its WW4 out there, finally we stopped pussy footing around the topic and opened up full auto. Ive actually taken alts out of the guild and forgone heirlooms to enjoy lvling. Ive even stayed in a zone regardless of whether the quests are greyed out. In Wrath, id have to be tortured to even do dailys, let alone more quests than was needed to level.Hyperianhttps://www.blogger.com/profile/18232770380601032050noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-17281071402939767262011-05-18T09:14:11.029-05:002011-05-18T09:14:11.029-05:00Diablo 2 has five good stories in six parts each. ...Diablo 2 has five good stories in six parts each. That's thirty quests in one game including its expansion, and some of them were even side-quests. It also offered a HUGE mindless grind. It was amazing. Until people started boosting/rushing/maphacking and eventually more bots were playing than actual people.Caramaelnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-5018819341973723122011-05-18T08:50:03.670-05:002011-05-18T08:50:03.670-05:00I'm always interested by the discussion that q...I'm always interested by the discussion that quests receive now, I'm not sure what it is that's changed that makes us not enjoy them as much. Is it the boredom? The fact we've seen the same thing over & over? I don't know if that's it. <br /><br />Cata came through with a lot more interesting and varied quests that there were before so I can't say that the quest 'type' is any worse.<br /><br />Is it really the feeling of being lead along by a string? You can't just go through and pick and choose your zones like you did before...but I don't think it's that either.<br /><br />I think it's the natural progression of how we 'view' achievement and advancement in an MMO. If you look historically, EQ had an awfully bad questing system...and it wasn't used much. Gamers and critics alike heralded the changes that WoW made, making questing an integral part of gameplay, and I think that is what drew the masses in. <br /><br />We've evolved as a gaming population and I don't think that even something like Cata (somewhat) and potentially The Old Republic can offer by just putting a pretty wrapper around a Kill 50 floozles quest. I don't care more because Jabba told me to do it, and I don't think others do either.<br /><br />Some revolutionary feature needs to come back to MMOs to bring back the fun...remember we saw this in the past when Doom clones became so so stale and needed story based and scripted moments in FPSs to bring us back in. I just wish I could pinpoint what it's going to be.Michaelhttps://www.blogger.com/profile/06762276813168308550noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-13411787618462281212011-05-18T08:23:51.230-05:002011-05-18T08:23:51.230-05:00Diamonds aren't special because people die try...Diamonds aren't special because people die trying to get them. People die trying to get all kinds of stuff. With that there are two factors at work: first, they are valuable before they are extracted and that value is what drives the extraction, second, that labor conditions are generally unsafe due to no one with with the ability to caring enough to change itKlepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-13465685344906967132011-05-18T07:53:23.113-05:002011-05-18T07:53:23.113-05:00But people die mining for diamonds. That should ma...But people die mining for diamonds. That should make them special, shouldn't it?<br /><br /><br />What you're saying is that quests would be more special if they had a lot of trash to fight until you reach the quest objective? Like a dungeon boss is only special because you have to kill a lot of trash to reach it?Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.com