tag:blogger.com,1999:blog-5462978744516866472.post2344338992325742802..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: TimeKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5462978744516866472.post-83678716334560191432011-02-24T09:53:26.501-06:002011-02-24T09:53:26.501-06:00Also the inhabitants of the village next to Shadow...Also the inhabitants of the village next to Shadowfang Keep used to change depending on the time. By day they they were human, at night they were worgen.<br /><br />That did sometimes cause a problem for people because there was a quest to kill worgen, but if you went there during the day then there weren't any.<br /><br />'course that has probably changed now.Mike ...https://www.blogger.com/profile/01018279317001118437noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-64641690550540115172011-02-24T02:31:13.170-06:002011-02-24T02:31:13.170-06:00EverQuest "You weren't there man!".....EverQuest "You weren't there man!"...<br /><br />EQ used to run something like 90 minutes per game day. It was a mechanic used quite a lot in the original game but a lot less later on. Of particular note was a zone Kithicor Forest. A lvl 15-20 zone during the day, where if you stuck to the paths at virtually any level you'd be safe, perhaps bumping into a mildly annoyed Bear if you were unlucky. However, go there at night (or worse still be running half way across the zone when it switched) and it suddenly became a lvl 50+ zone swarming with undead. The trains to the zone line were a sight to behold somedays...<br /><br />Certainly a mechanic I wish more MMO's would make use of, and something that was handled particularly well in EverQuest.<br /><br />Puily<br />FrostwhisperAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-44306216009013090192011-02-23T13:08:37.349-06:002011-02-23T13:08:37.349-06:00@Anonymous: I didn't know about the graeyard. ...@Anonymous: I didn't know about the graeyard. That's interesting. I do remember the sunscale and nightfin salmon.<br /><br />@Tesh: The whole "it's not the right time when I can play" thing is why I proposed the offset clock and the time shift spell. As for the rogues, I do wish there was more to encourage them to be rogues rather than just another generic melee DPS.<br /><br />@lightsfury: That seems perfectly applicable to the hunter obsession with rare spawn pets.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-18192105349601588832011-02-23T10:43:39.931-06:002011-02-23T10:43:39.931-06:00Way back when Pokemon was a big thing (is it still...Way back when Pokemon was a big thing (is it still now, or have I just matured past the point of not caring?), the big feature of the "Crystal" game was night/day cycles. I LOVED it. I would wait for the clock to tic over to the night cycle and putter around endlessly. Little changed in the game, other than different pokemon spawning - people were still out, you could still do quests, etc... I really would like to see this adapted to WoW. Change how the mobs spawn - perhaps at night the defias are a little more bold, during the day they are a little more sparse. Interesting concept for sure!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-78356490226743952432011-02-23T10:30:52.117-06:002011-02-23T10:30:52.117-06:00"I don't think a dynamic world can coexis..."I don't think a dynamic world can coexist with a focus on loot acquisition."<br /><br />I agree with this assertion.<br /><br />Also, I would actually *love* it if the Naxx bosses were to take a nap and let me roam around the place (after all, I don't care about the loot, I just want to look around). Give the night back to Rogues; let them skulk around and steal stuff to finish quests.<br /><br />Two other thoughts, though: One, I always see the game as "night", since I can't play until the kids are in bed. I guess I could try a Euro server and catch the wee hours of the morning, but that's silly. I happen to like night time in the game, but I would be happy to have some sort of shifting schedule, if only to see different events and lighting schemes during the constrained window I get to play.<br /><br />Two, thinking about that, though, if there are players who are trying to catch time-sensitive events, but the schedule only allows it every four days (because of when they can play, and the system is shifting under them), that could be annoying, especially since that would effectively cut their opportunity down by 75%. That *sucks* when you're paying for the privilege to play; you're throwing money away.<br /><br />(Insert sympathy for those players who regularly lose playtime to server maintenance. Maybe scheduled maintenance is less painful overall than rolling restarts?)Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-42014870150715422072011-02-23T07:35:18.363-06:002011-02-23T07:35:18.363-06:00Time of day affected fishing in vanilla. Certain f...Time of day affected fishing in vanilla. Certain fish that were prized for raiding only appeared at certain times of the day. El's Extreme Anglin' explains the 6 hour rule of fishing really well. Basically a zone is broken down into 4 different time zones. Certain fish appeared in 3 of those time zones (1st and 3rd time zones the fish were at average drop rate, the 2nd the best drop rate) and in the forth not at all.<br /><br />Another example of time would be the graveyard in Moonbrook. Before during the day Fleshrippers spawn there and at night zombies or some type of undead spawn there. Not sure about now, but this place is usually highly camped before and during the winter event for the small eggs.<br /><br />I'm pretty sure there are more events and stuff that happens but I can't remember right now.Anonymousnoreply@blogger.com