tag:blogger.com,1999:blog-5462978744516866472.post2324867258331573536..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: Why I love buy orders... as a sellerKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5462978744516866472.post-25243734600854399762012-09-06T11:28:33.211-05:002012-09-06T11:28:33.211-05:00@rimecat: There are green-quality vendor items, at...@rimecat: There are green-quality vendor items, at least that's what I've seen so far at level 40 (though in lower-level zones).<br /><br />Keep in mind that karma has multiple uses, so that for example, crafters will need some for their crafting, so that the vendor items are not effectively free. Furthermore, karma items cannot be refunded while drops and crafted items can be vendored, so that drives up the net cost, even if the up-front cost seems low.<br /><br />I've found it worthwhile to buy from other players since I am usually in lower-level zones and the vendor items and random drops are proportionally less useful. This seems to be a happy accident caused by the downleveling which allows players to quest in a wider variety of zone levels, so that I'm more free to wander, but also have reason to buy from other players.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-62687351411543209532012-09-06T10:45:32.631-05:002012-09-06T10:45:32.631-05:00I think you are missing the point. I see no reaso...I think you are missing the point. I see no reason to buy a blue weapon in the starting zone as I receive them as drops, rewards, or buy for karma. I think they called it karma.<br /><br />If that stays true in the later zones then blue and lower quality weapons will have their prices set by what the vendor offers. I hope the quality never goes above blue for these items as that would permit a market for crafting higher-tier items but I don't know that and I'm honestly not interested enough to try and find out until I level there.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-56765647371965070052012-09-06T09:38:39.538-05:002012-09-06T09:38:39.538-05:00@rimecat: So we're in agreement that "if ...@rimecat: So we're in agreement that "if people like it" doesn't work because the 'market diversification effect' spills over to cost everyone who doesn't enjoy arbitrage?<br /><br />Setting a price floor hardly makes it "NPC-driven". Influenced, certainly, but not "driven". Even that grand experiment in a player-driven economy, EVE, has some NPC influence.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-59218569883472611162012-09-06T08:58:13.425-05:002012-09-06T08:58:13.425-05:00Klep, I do understand basic economics and trade th...Klep, I do understand basic economics and trade theory, the "if they like it" comment was for people who actively engage in arbitrage. It is dead boring to me but some people do enjoy it. I'd like the market diversification effect but I do agree that most people would not.<br /><br />On GW2, it is definitely an NPC-driven market. The NPC sets the floor for auctions with what will be paid for an item and the ceiling on other items with the sale price. I have not played out of the starting zone yet so I'm not sure on the higher quality items (above blue). If they are not available as quest rewards, NPC sale, or random drop that will be more of a player-driven market but the NPCs will still influence based on what they will pay for the item.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-33121274910197572552012-09-06T08:38:43.010-05:002012-09-06T08:38:43.010-05:00@Coreus: I've done that occasionally.
@Epheme...@Coreus: I've done that occasionally.<br /><br />@Ephemeron: It's bad enough that in real life we have physical barriers to the information needed for a truly free and efficient market. Why would we go out of our way to do the same in a game? GW2 avoids this problem a bit due to, at least currently, one copper not being entirely trivial (though I'm sure that will change). Perhaps a better mechanic would be to have standardized undercuts based on the price of the item, such as 1%. Sorting would then be done by price and then first to post. That would still give some advantage to later sellers, but they'd have to be passing on a non-trivial cost advantage to the buyers.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-50638964346287003532012-09-06T01:02:40.285-05:002012-09-06T01:02:40.285-05:00Why not borrow a mechanism from reality?
When a s...Why not borrow a mechanism from reality?<br /><br />When a seller places an item on AH, he or she may choose to pay an "advertising fee" to auctioneer NPCs (which can be from 1 copper to goldcap). Buyers will see items listed in the order determined by the amount of advertising fees paid. It will not be possible to sort them by price.Ephemeronhttps://www.blogger.com/profile/16403198085556121203noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-49076961184697511902012-09-05T19:19:23.943-05:002012-09-05T19:19:23.943-05:00When I buy from the WoW AH and I see a series of t...When I buy from the WoW AH and I see a series of trivial undercuts [glyph sellers are especially bad with this] I always buy the trivially most expensive one, just out of principle.Coreushttps://www.blogger.com/profile/10258450322199352185noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-88841374802849436212012-09-05T15:14:17.284-05:002012-09-05T15:14:17.284-05:00@rimecat: It cannot be added only "for people...@rimecat: It cannot be added only "for people who want it". A segregated market would drive up prices overall. Locally we'd see some things priced higher due to scarcity while overall we'd see higher prices due to the arbitrage 'tax'.<br /><br />I don't think a mainstream MMO would benefit from players being stuck with markets where they are either undersupplied or paying extra for someone to ferry it over from another auction house.<br /><br />Implementing this in Guild Wars 2 would cause all sorts of other problems. Since banks are universal, the transfer process would not involve anything more interesting than a few clicks. Breaking up the banks would mean breaking the "deposit all collectibles" system. That would in turn cause bag space problems, given that players gather such a wide variety of materials, or they'd be constantly using waypoints to and from cities, which I don't think sounds like any fun at all.<br /><br />I'd not yet say that GW2 has an NPC-driven economy, given that it is players who do the gathering and crafting with only minor contribution and gold sinks from NPCs.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-74983287505911634992012-09-05T08:26:56.531-05:002012-09-05T08:26:56.531-05:00I'll agree with you on the advantage of a buye...I'll agree with you on the advantage of a buyer's offer as well as a seller's offer but I'd love to see another MMO add the geographic AH system that exists in Eve. Arbitrage really isn't my thing but why not include it for the people who want it? Actually, I can think of several game design reasons but it would still be interesting to see a fantasy game that included pack horses, player-owned ships, and the like.<br /><br />Of course, like the previous post on crafting, I have to wonder about the overall value of most of this in an NPC-driven economy.Anonymousnoreply@blogger.com