tag:blogger.com,1999:blog-5462978744516866472.post1581089051462383825..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: A Timeless ProblemKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5462978744516866472.post-85401587464336211372013-12-05T21:09:12.402-06:002013-12-05T21:09:12.402-06:00"Having a dps with a pet tank (hunter, warloc..."Having a dps with a pet tank (hunter, warlock) can be a nightmare, even worse than having a tank in some cases."<br /><br />Are you kidding?<br /><br />Those are GODSENDS. Even when I had the Chi-ji buff and 560ish ilvl or something, I'd try to find a hunter or warlock to pet tank it -- they can simply stand in one place and eat the Kilnmaster strikes. Made things so much simpler and faster. Frankly, if anything I don't want a NORMAL tank because they have to dodge the Kilnmaster's attacks, which means the fire lines are going everywhere versus being in a consistent spot (on the pet taking 10% damage).Balkothhttps://www.blogger.com/profile/12425374556730828853noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-25619029900250243182013-12-05T11:21:46.690-06:002013-12-05T11:21:46.690-06:00I'd rethink your "solo-only" policy....I'd rethink your "solo-only" policy. I've never found any situation in which having group members made things harder. Best case scenario they do all the hard stuff for you, or trivialize it if they're a hunter, worst case they die you and do what you'd do anyway. Unless they pull extras, which seems to be a melee habit anyway, I cannot see how more players can possibly make things harder.<br /><br />"my particular selfishness doesn't have any significant direct impact on anyone else, it just slows down the overall rep gain rate"<br />So, yes, it does have an impact.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-87681276331163757102013-12-05T11:19:37.051-06:002013-12-05T11:19:37.051-06:00We did our rep runs in a group of 4-5 mostly. All...We did our rep runs in a group of 4-5 mostly. All were guildies/friends or both. There is a fair amount of rep grouping on my server but I hate killing mobs for rep so I only did it with the hubby and guildies - 20 kill quest/maybe a few extra kills. As a tank with a healer in the party I was able to pull crazy amounts of stuff.<br /><br />I'm exalted now and I never want to grind that on alts.<br /><br />As for people pulling stuff over to you... so many times dps do that to me because I guess I'm obviously a tank. Apparently there is a presumption by some that because I am a tank, I'm obligated to tank everything for everyone. It gets old. And it's not the first time this expansion I've had that happen [oh the fatty goatsteak goats... I got screamed at more than once for not saving someone I didn't even see]<br /><br />But most of the people who wanted the rep grind done are done, so the rep grouping has thinned out somewhat. Perhaps the ability to group cross-server for rep grinding would be advantageous? I know I see some people on OQueue looking for rep groups that wayKarahttps://www.blogger.com/profile/03157092440833967471noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-28948018975454433802013-12-04T10:19:38.843-06:002013-12-04T10:19:38.843-06:00I've put in a suggestion using the in-game sug...I've put in a suggestion using the in-game suggestion form that if Blizzard continues with that type of random mob spawn system going forward they NEED (not an option) an in-game UI element that will tell people when things are spawning, when they last died, when they spawn, etc.<br /><br />I've considered the private channel thing for add-ons &/or reporting people who push the info into public channels as spammers but the problem is that not everyone runs (or would run) the add-on and we'd be back to the previous "When does Hulon" (does anyone ever spell Huolon correctly? I noticed you picked on that yourself) spam every time anyone joins the channel or just wasn't paying attention 2 seconds ago when someone else was told. Frankly, I wouldn't be shocked if the add-on spam actually decreased the general chat about it since the info is presented to everyone who wants it at once.<br /><br />The only solution I see is to automatically put that info in player hands, there's really no reason it can't be done.<br /><br />Regarding the grouping, I'm in that category of "refuses to group for rep farming" regardless of whether I'm in a queue or not. As you point out yourself, some of those fights (especially Kilnmasters, and Chanters to a degree) have pretty specific and tight timing in order to not die or to interrupt or to say out of range while still doing melee dps, when I'm soloing (and someone else doesn't drag a mob over to me during combat) I almost never have issues with the fights.<br /><br />The few times I've grouped, though... it hasn't gone well. Having a tank control the fights is a non-starter, I need to have control or I'm a lot more likely to die. Having a dps with a pet tank (hunter, warlock) can be a nightmare, even worse than having a tank in some cases. When I'm the one controlling the fight, having other melee dps means I have to worry not just about keeping myself alive but also about not killing the other dps who are killing it, adding just that one variable makes it a lot more likely I'm going to fail and get someone killed, possibly me.<br /><br />Screw that. Other people have cost me more than enough in repair bills since TI was released, I hit my limit weeks ago and now I just do my own thing. It's not the most efficient way for the player collective but I've determined that it is for me and unlike with griefers, my particular selfishness doesn't have any significant direct impact on anyone else, it just slows down the overall rep gain rate. Sorry about that.<br /><br />Rnoreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-27146185488851771462013-12-04T09:49:56.910-06:002013-12-04T09:49:56.910-06:00I'd never thought of LFR. Would be nice if peo...I'd never thought of LFR. Would be nice if people mentioned it, "in lfr". Blizzard should add another type of group, something that is purely local and doesn't affect queues.<br /><br />Having pages like that would be great.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-28135505443195101102013-12-04T09:05:52.526-06:002013-12-04T09:05:52.526-06:00I think WoW should, in addition to the add-on API,...I think WoW should, in addition to the add-on API, have a web API like GW2. This would allow us to create web pages like gw2stuff which are much more useful to track such things as spawn/event timers then in game add-ons.<br /><br />http://us.gw2stuff.com/events/kodashKringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-33259077036303224882013-12-04T08:16:31.718-06:002013-12-04T08:16:31.718-06:00LFR is the source of the problem.
People on the T...LFR is the source of the problem.<br /><br />People on the Timeless Isle are often in an LFR queue for some instance or other. If they join your group, or create a group themselves, they get booted out of the LFR queue.Dàchénghttps://www.blogger.com/profile/02994982502333811797noreply@blogger.com