tag:blogger.com,1999:blog-5462978744516866472.post104157840739837365..comments2024-01-04T06:27:01.723-06:00Comments on Troll Racials are Overpowered: When the Hidden Game Mechanic is Clearly Trying to Be a Huge JerkassKlepsacovichttp://www.blogger.com/profile/07915576683657376929noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5462978744516866472.post-86127683162381894302011-04-18T12:34:37.304-05:002011-04-18T12:34:37.304-05:00I think the design goal was to prevent an exploit/...I think the design goal was to prevent an exploit/trick. If rebel sentiment was based in cities then manipulating population in the cities could be used to trigger abnormally early revolutions, pulling people out to reduce the necessary value. Or it could be completely independent of population, which would be at least as ridiculous, making low population cities as important as high population cities, which could turn into a huge problem given that low pop cities won't have as many colonists to spare for producing rebel sentiment.<br /><br />What might have worked was a tagging system. Make it so the first citizens to leave are given either 50% or 100% (I'm not sure which makes more sense) sentiment and are marked as rebels. If a citizen is removed and the city lacks the sentiment, they won't have the tag. This would make it so that the population that doesn't need converting isn't in the cities (presumably in the army) while also making it easy to identify non-rebellious colonists even when outside cities. The downside is that this would lower production in cities, since the added production from sentiment would be lost, but maybe that could be converted to just being an average bonus across the colony based on population sentiment.<br /><br />I'm not finding any ways to exploit this, but maybe I'm not looking hard enough.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-5462978744516866472.post-30772210116608982512011-04-18T11:32:31.812-05:002011-04-18T11:32:31.812-05:00hrm... makes me wonder what the design goal was th...hrm... makes me wonder what the design goal was there. I can't help but think that's sort of, well... inept design.Teshhttp://tishtoshtesh.wordpress.comnoreply@blogger.com