DPS the targets in this order that is always changing, or we all die

| Tuesday, July 15, 2014
I'd decided to give healing a try again. It was never my strength. I might even dare to say that I am awful at it. And yet, I cannot help but blame how healing is done.

Let us imagine if DPS had a two dozen targets. Each one would need to be attacked within a particular time, hit a certain amount, or else the raid could wipe. These targets would change unpredictably and frequently. There are too many to simply assign a DPS to each one. They have to each, somehow, know which one to damage, and make these decisions within fractions of a second. Meanwhile the healers keep healing their targets, because their healers are too damn stupid to not make their jobs harder.

Wouldn't that be terribly unfun?

With a coordinated group, perhaps it would be doable. With a small group, only five or ten, it would be doable. But when your DPS are dropped into a chaotic mob of uh, chaos, it gets to be more difficult. The mobs move, so you lock them in place, but of course if you lock their positions, then you can't really see what's going on in the fight and it becomes that much harder to predict what little you could before.

My own experience has always been rocky. I'd done it about since I started playing, here and there. I love filling in for a lost healer or a tough spot. As a primary job, I am just not good at it. I never have been. I tended to get mad at it, and yet often got stuck doing it. Something about it just doesn't work with my brain. Maybe it's just a lack of practice. It is not unlikely that a lack of gear causes some problems as well; I only just created an incomplete Timeless set, without a weapon, no trinkets or rings, and so on. I'm sure it adds up to a blue set, but when the tanks pull like they're expecting a healer in purples, I don't see myself as overgeared.

On the plus side, I had a lot of fun trying to figure out macros to make it work. Somehow I had managed to fit all my prot and ret abilities into an action bar and a half. I roll to another bar if I need AoE and some are macroed to fit in extra spells. Holy has not quite managed to fit comfortably. On the plus side, I may find use for my mouseover macros elsewhere; though ironically, they don't work as well when the spells are bound to mouse buttons. For some reason mouseover doesn't work on party portraits when the macros are bound to my mouse.

And of course, above all, it is something new to learn. I like having those things.

The other day I went healing with some friends. One was used to healing, so we made him DPS. The other tanked as usual. I learned that the second-to-last boss in Niuzao Temple does not summon adds if you're alone, and his damage isn't actually that high, so as the last one standing I was able to slowly, very very slowly, kill him for about 10% before my friends told me to stop wasting the time of the PUG people. I granted their request to no longer grace the group with my greatness and switched to ret for the last boss. Somehow having far superior gear in a role that I am more experience with led to a better outcome.

I'll heal some more. Some. 

1 comments:

Coreus said...

In a way healing is a different game from the other roles, but definitely the one with the highest skill cap. The trick is to remember that 95% of deaths could have been much more easily prevented by the dead guy than you; anyone who dies unpredictably before you have a chance to select the right spell should already know what they did wrong.

Zero tolerance for people who blame the healer.

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